Monday, 6 June 2011

Minden Rose Frequently Asked Questions

2.2 Basing
Q Why have you chosen the 50mm, i.e. slightly bigger than infantry, base for cavalry?
A. We wanted to use base sizes that were both commercially available and big enough to accommodate 28mm figures.

4.2 Brigade Orders & command tests
Q. If a brigade is attacking (moving into contact), surely there comes a time when it can't move units at least half-speed or won't want to move any more because the brigade is engaged?
A. It would be appropriate to add an amendment to the rule to state (Attack, table 1b) "…unless units are engaged in melee or in close range of the enemy."

Q. In what order are the command tests performed in? Does the general decide?
A. The General is free to decide the order except all involuntary command tests must be performed before any voluntary ones.

Q. In one game we played, during the shooting phase of a Musketeer unit lost a stand and promptly routed. Does this require the brigade to take an immediate command test, or do you wait until the Movement phase thus allowing the rest of the brigade to continue the attack
A Command tests are taken in the movement phase

4.4 Hits Per Stand (HPS)
Q. Are Hits per stand accumulative? (ie do HPS get carried on from one bound to the next?.
A. The HPS are not cumulative between bounds.

4.8 Supporting Units.
Q. The diagram suggests the rule is that to support a unit must have a majority of its frontage behind a unit.
A. That is correct. The diagram is just to show which unit a unit is counted as supporting if it is behind, two, in those circumstances, it is supporting the one it shares most of its base frontage with

4.14 Visibility
Q. The rule states that "troops may see over an intervening unit that is further than 3 segments from the target or more than 3 segments from the unit shooting".
A. This should read that "troops may see over an intervening unit that is either further than 3 segments from the target or more than 3 segments from the unit shooting".

6. Shooting
Q. Do you total all shooting at a target, then assess Effect?
A. That is correct. If a unit received 2HPS from one opponent and 1HPS from another opponent in the same bound, they would be added together to make 3HPS when calculating the effect from shooting

6.3 Ammunition
Q. Am I right in assuming I assume an artillery battery must by itself score 4DPS to run low on ammo?
A. That is correct

8. Melee
Q. Do you add shooting casualties (when fire is held & delivered during the charge) to casualties used to determine the Melee Winner?
A. No. Calculate the shooting, and any response to that shooting, before proceeding with the melee

9.3 Interpenetration Q. Am I correct in thinking that units interpenetrated by routers cannot shoot or move, the same as units interpenetrated by close order units voluntarily?
A. That is correct
9.4 Special Manoeuvres
Q. If a unit of close order infantry change from column to line, do they complete the formation change as per the diagram in the rules, then move forward up to 2 segments? Or do they deduct the 2 segments, then complete the formation change as best they can with each stand moving no more than 2 segments?
A. Always make the special manoeuvre deduction first.

9.7 Routing
Q. What happens when units falling routing encounter blocking terrain?
A. They flow round it, or are destroyed if they can not

9.9 Falling Back & 9.6 Evading
Q. What happens when units falling back/evading encounter blocking terrain?
A. In these circumstances units simply stop on reaching terrain that blocks their movement.

Q. Do units falling back/ evading halt at the table edge?
A. Correct

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